Jan 02, 2008, 08:16 PM // 20:16
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#1
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Frost Gate Guardian
Join Date: Nov 2007
Location: Toronto
Guild: Real Eyes Realize Real Lies[Tree]
Profession: P/
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Mystic Regeneration
Sry if this isn't the place to put this but it is definitely derv related...
How many of you derv primaries think that Mystic Regen should b made part of Mysticism? I see too many N/D necromancers and E/D invincielees these days. They aren't impossible to kill but very annoying. Besides Mystic Regeneration has Mystic in it so shouldn't it be in Mysticism naturally?
Who agrees?
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Jan 02, 2008, 10:48 PM // 22:48
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#2
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Wilds Pathfinder
Join Date: Oct 2007
Location: Bellevue, WA (I know ... but I moved out of NZ)
Guild: Xen of Onslaught
Profession: D/
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Um... in a way I would prefer it wasn't, because it'd make Earth Prayers much less useful. I would certainly use it more if it was in Mysticism, though.
At any rate, regen builds can often safely be ignored. They're usually too much defense and too little firepower.
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Jan 02, 2008, 10:54 PM // 22:54
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#3
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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It would be overpowered in myst. there would be no reason to ever use more than 2 attributes.
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Jan 02, 2008, 11:00 PM // 23:00
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#4
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Wilds Pathfinder
Join Date: Oct 2007
Location: Bellevue, WA (I know ... but I moved out of NZ)
Guild: Xen of Onslaught
Profession: D/
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Unless you wanted conviction... but then ... you wouldn't if it was in its own attribute.
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Jan 02, 2008, 11:08 PM // 23:08
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#5
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Forge Runner
Join Date: Dec 2006
Profession: D/
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I'd love it. All my best builds have only mysticism and scythe specced - this way i would get a decent heal too.
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Jan 03, 2008, 02:40 AM // 02:40
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#6
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Frost Gate Guardian
Join Date: Nov 2007
Location: Toronto
Guild: Real Eyes Realize Real Lies[Tree]
Profession: P/
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kk thanks for the comments. But they definitely don't have little firepower. One example is the N/D MM. If any of u have seen this, I'm sure u'd agree it's pretty devastating. The only things i know can kill it are: Anti-enchant mesmers and a ranger with interrupts.
or....
Would dervs mind Mystic Regen's cast time to be upped to 1(keeping it in Earth prayers)? It would give a chance for ppl to interrupt it. My point is that elees and necromancers shouldn't use it to become near-invincible.
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Jan 03, 2008, 03:09 AM // 03:09
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#7
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Who cares if they're near invincible? Go kill everyone else on their team who is much more of a direct threat, then come back and gang up and screw the tank over.
Any Ranger can screw an MM over, they're really fragile and unreliable. As for Eles, just ignore them; they probably put out like 20 DPS or something after stacking up all those Earth enchantments and whatnot.
I wouldn't really mind Mystic Regeneration being 1-second cast time, though. Not that I use it at all on my Dervish, but my Monk would get a tad bit pissed off at having to spend an additional 3/4 of a second every 24 seconds while farming.....
It might be overpowered in PvE if there was such a concept because you would never spec more than two attributes (Great Dwarf Armor > Conviction) but yea...
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Jan 03, 2008, 04:07 AM // 04:07
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#8
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Wilds Pathfinder
Join Date: Aug 2006
Location: Melbourne
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Meh, just increase the recharge time to 10-20 seconds. My main problem with Mytic Regeneration is that it's nearly impossible to keep it off a target seeing how it's so easily maintained,
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Jan 03, 2008, 04:23 AM // 04:23
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#9
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Wilds Pathfinder
Join Date: May 2006
Location: Mexico
Guild: La Legion del Dragon [LD]
Profession: E/
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Quote:
Originally Posted by NecroticChanter
Sry if this isn't the place to put this but it is definitely derv related...
How many of you derv primaries think that Mystic Regen should b made part of Mysticism? I see too many N/D necromancers and E/D invincielees these days. They aren't impossible to kill but very annoying. Besides Mystic Regeneration has Mystic in it so shouldn't it be in Mysticism naturally?
Who agrees?
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[skill]gaze of contempt[/skill]
[skill]rend enchantments[/skill]
and so on...
btw, you're
/lock
Last edited by EinherjarMx; Jan 03, 2008 at 04:27 AM // 04:27..
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Jan 03, 2008, 04:44 AM // 04:44
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#10
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Wilds Pathfinder
Join Date: Oct 2007
Location: Bellevue, WA (I know ... but I moved out of NZ)
Guild: Xen of Onslaught
Profession: D/
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Dervishes have rending skills as well. The other thing is, you can overcome mystic regen by hitting them hard. It's really nothing more than Healing Breeze by another name, and we know how much good that does all the wammos out there.
You really need more skills - and probably in different attributes - to become said uber-tank. The problem is, you're sacrificing both bar space and points in non-defensive attributes for this, and it *does* hurt your DPS quite severely.
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Jan 03, 2008, 06:01 AM // 06:01
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#11
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Krytan Explorer
Join Date: Aug 2007
Location: Florida
Profession: D/
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Heck no..I have an earth ele/derv tank that needs mys. regen for ab. If u make mys regen and switch it to mysticsm then make conviction and enchantment spell with more to it. that would be a bad nerf imo.
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Jan 03, 2008, 06:09 AM // 06:09
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#12
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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its not overpowered, people are just stupid. your example, an e/d and a n/d are easy.
both can easily be destroyed in seconds by enchantment removal. In PvP people are allowed to use enchantments to protect themselves! *ghasp*
the N/D can be taken down by a quick spike.
you cant play PvP like you play PvE, you actually need to bring skills to counter other players, not just do damage.
besides,these builds arent a threat, MMs dont do to much damage, and banishing strike will destroy an entire army. these E/D tanks do no damage at all, if you dont have enchantment removal just ignore them.
Last edited by Coloneh; Jan 03, 2008 at 06:12 AM // 06:12..
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Jan 03, 2008, 06:19 AM // 06:19
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#13
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Krytan Explorer
Join Date: Aug 2007
Location: Florida
Profession: D/
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Quote:
Originally Posted by Coloneh
its not overpowered, people are just stupid. your example, an e/d and a n/d are easy.
both can easily be destroyed in seconds by enchantment removal. In PvP people are allowed to use enchantments to protect themselves! *ghasp*
the N/D can be taken down by a quick spike.
you cant play PvP like you play PvE, you actually need to bring skills to counter other players, not just do damage.
besides,these builds arent a threat, MMs dont do to much damage, and banishing strike will destroy an entire army. these E/D tanks do no damage at all, if you dont have enchantment removal just ignore them.
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Oh ya to add to your enchantment removal..I find that um ranger skills that distract can mess up then skill warm up for casting enchants..Thats if its a good ranger.
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Jan 03, 2008, 06:58 PM // 18:58
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#14
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Frost Gate Guardian
Join Date: Jan 2007
Location: Cracow, Poland.
Profession: D/
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Banishing Strike > N/Ds.
And E/D, just ignore them, not a threat at all.
OT:
I'd like to see MR in Mysticism, however, it'd need a slight nerf then.
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Jan 04, 2008, 12:30 PM // 12:30
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#15
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Wilds Pathfinder
Join Date: Oct 2007
Location: Bellevue, WA (I know ... but I moved out of NZ)
Guild: Xen of Onslaught
Profession: D/
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Quote:
Originally Posted by Dervish Kid
Heck no..I have an earth ele/derv tank that needs mys. regen for ab. If u make mys regen and switch it to mysticsm then make conviction and enchantment spell with more to it. that would be a bad nerf imo.
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The next question would be, why are you running a tank in PvP? People can and will just ignore you.
The thing is, in PvP games - including ABs - you have a team. That team is intended to back you up. For instance, you probably have a monk on your team that can stop you taking it up the arse when people decide to focus fire on you, which leaves your skill bar to take a build that will actually kill people.
On what others are saying about minion masters - generally if I'm in AB and someone's running one of those, we'll focus fire on them and make the minions useless. When you have 3-4 people hitting one target, they probably are going to die whether they have mystic regeneration or not. It isn't an invincibility spell.
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Jan 05, 2008, 03:19 AM // 03:19
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#16
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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Quote:
Originally Posted by Coloneh
its not overpowered, people are just stupid. your example, an e/d and a n/d are easy.
both can easily be destroyed in seconds by enchantment removal. In PvP people are allowed to use enchantments to protect themselves! *ghasp*
the N/D can be taken down by a quick spike.
you cant play PvP like you play PvE, you actually need to bring skills to counter other players, not just do damage.
besides,these builds arent a threat, MMs dont do to much damage, and banishing strike will destroy an entire army. these E/D tanks do no damage at all, if you dont have enchantment removal just ignore them.
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Since most N/Ds use AotL and Dark Bond, how does a 'quick spike' work against them?
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Jan 05, 2008, 06:09 AM // 06:09
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#17
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Krytan Explorer
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Quote:
Originally Posted by blue.rellik
Since most N/Ds use AotL and Dark Bond, how does a 'quick spike' work against them?
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[skill]Rend Enchantments[/skill]
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Jan 05, 2008, 09:28 AM // 09:28
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#18
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Quote:
Originally Posted by blue.rellik
Since most N/Ds use AotL and Dark Bond, how does a 'quick spike' work against them?
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Dark bond dosnt do anything after you use banishing strike. they should change it's description to "kill all summoned creatures in the area." and AoTL dosnt make any difference at all, whacking a character with AoTL to death is the same as a normal character, half damage, but also half health.
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Jan 05, 2008, 09:55 AM // 09:55
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#19
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Quote:
Originally Posted by Dervish Kid
Heck no..I have an earth ele/derv tank that needs mys. regen for ab. If u make mys regen and switch it to mysticsm then make conviction and enchantment spell with more to it. that would be a bad nerf imo.
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HAHAHAHA best post of the day.
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Jan 05, 2008, 10:01 AM // 10:01
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#20
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Wilds Pathfinder
Join Date: Dec 2006
Guild: Hate The [Cape]
Profession: E/
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I like to thump these stupid x/Ds to death.
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